About Me |
||
|
I am currently in my fourth year at DigiPen Institute of Technology and am set to graduate in May 2009 with a BS in Real-Time Interactive Simulation. The program is essentially a computer science degree specializing in video game programming. I started programming in the 6th grade, a time when I would force my friends to play through the games I would write on my calculator and in QBasic. These days my technical skills are much more general, with my current interests focused around gameplay implementation, code architecture, and networking. While going to school here I've been very fortunate to work on some amazing projects with some incredibly bright and determined people. It is through our shared experiences together that I've learned about working in a professional team environment and come to understand what it means to go above and beyond what is just expected of you. I stand on my strong organization abilities, communication skills and constant strive for self-improvement with the hopes of supporting and someday leading a team of similiarly motivated people. Each year the students work on a game project in teams of 3 to 5 in tandem with their regular course load. This summer our junior level game project, Froggle, will be getting a 3rd semester to continue development in order to prepare for entering the PAX and IGF contests. While this is an incredible opportunity for us to push the game and ourselves even further, it is also giving me the chance to consider working on a professional project instead of making a fourth student game. Since I've been saving my last year at DigiPen to consist of mostly electives, it is my goal to find a job I can commit to in order to be an integral part of a professional project's development. I hope to gain valuable experience with working in a professional environment, and to meet new people who are also seriously devoted to game programming and to learn from them skills I need to become a better developer and producer. |
||